00the forge

the forge

Four things happen here. Three of them you can undo. Rerolling drops what you are wearing back into the pool and pulls something else out of it. Equipping slots in a trait you already hold. Fusing burns one null to strip it for parts. Sealing burns one to weld a trait onto a face for good — and that is the one you cannot walk back.

where a trait can be
poolunclaimed. anyone can draw it.
reroll · equip · fuse
wornon a null. yours while you hold it.
seal — costs a second face
sealedout of the collection. permanently.
reading your wallet